A small tour around a patient ward in hospital. All assets and textures are in low-poly/low-quality, optimized for games. While the modelling and setting up the scene took less time, where it took me more time was when rendering. Due to some software glitch, I wasn't able to render it quickly as I expected. The whole scene was rendered in Blender's Eevee rendering engine, so everything is rendered real-time.
Older Version
Experimental Version